| PC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ||
| 25 XP - skills, good but futile ideas, beating a nobody | ||||||||||
| 50 XP - playing in character, foolish bravery, good judgement, beating minor foe | ||||||||||
| 100 XP - heroic bravery, useful idea, quick thinking, beating major foe, impressive deduction, avoiding violence, risking life to help others | ||||||||||
| 200 XP - life-saving action, brilliant insight, beating great menace, risking life to rescue others | ||||||||||
| 300 XP - risking life to save others, defeating arch-enemy | ||||||||||
| 400 XP - critical action that saves entire group | ||||||||||
| 500 XP - potential self-sacrifice, saving a few people | ||||||||||
| 600 XP - likely self-sacrifice, saving dozens of people | ||||||||||
| 700 XP - certain self-sacrifice, saving hundreds of people | ||||||||||
| 800 XP - saving thousands of people | ||||||||||
| 900 XP - saving an entire city or country | ||||||||||
| 1000 XP - saving an entire species from extinction | ||||||||||