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25 XP - skills, good but futile ideas, beating a nobody |
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50 XP - playing in character, foolish bravery, good judgement,
beating minor foe |
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100 XP - heroic bravery, useful idea, quick thinking,
beating major foe, impressive deduction, avoiding violence, risking life to
help others |
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200 XP - life-saving action, brilliant insight, beating great
menace, risking life to rescue others |
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300 XP - risking life to save others, defeating arch-enemy |
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400 XP - critical action that saves entire group |
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500 XP - potential self-sacrifice, saving a few people |
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600 XP - likely self-sacrifice, saving dozens of people |
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700 XP - certain self-sacrifice, saving hundreds of people |
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800 XP - saving thousands of people |
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900 XP - saving an entire city or country |
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1000 XP - saving an entire species from extinction |
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