PC 1 2 3 4 5 6 7 8    
25 XP - skills, good but futile ideas, beating a nobody                    
50 XP - playing in character, foolish bravery, good judgement, beating minor foe                    
100 XP - heroic bravery, useful idea, quick thinking, beating major foe, impressive deduction, avoiding violence, risking life to help others                    
200 XP - life-saving action, brilliant insight, beating great menace, risking life to rescue others                    
300 XP - risking life to save others, defeating arch-enemy                    
400 XP - critical action that saves entire group                    
500 XP - potential self-sacrifice, saving a few people                    
600 XP - likely self-sacrifice, saving dozens of people                    
700 XP - certain self-sacrifice, saving hundreds of people                    
800 XP - saving thousands of people                    
900 XP - saving an entire city or country                    
1000 XP - saving an entire species from extinction