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The Painful Rules of Combat

Previously Known as “Shitty Shitty Bang Bang”

 

Hit Locations

Step 1: Roll to strike. Keep track of the amount that you exceed your target’s AR or dodge/parry roll.

Step 2: Roll percentile on the chart and modify the roll by up to the amount that you exceeded your target’s parry/dodge/AR.

 

Location

% HP/SDC

Roll

Head

25

01-05

Neck

5

06-08

Chest

35

09-30

Left Arm

10

31-36

Right Arm

10

37-42

Abdomen

25

43-65

Left Hand

5

66-69

Right Hand

5

70-73

Groin

5

74-76

Left Leg

15

77-84

Right Leg

15

85-92

Left Foot

5

93-96

Right Foot

5

97-00

 

HP Damage Effects

(applies to all forms of damage)

Firearms – PV x 5 = % chance of doing HP damage

Melee – Effective PS = % chance of doing HP damage

Damage Effects

-         Heart (10% chest) (1D6 HP/melee blood loss)

-         Lungs (35% chest) (spd ¾, PE ½, AT ½, skills ½, 1D4 HP/melee drowning damage)

-         Kidneys/Intestinal (60% abdomen) (AT ¼, spd 1/10th, -80% skills, 1D4 HP/melee blood poisoning damage)

-         Concussion (50% head) (spd, AT & Skills ¾ for 1 melee/damage)

-         Brain Damage (10% head) (1D6 HP/melee blood loss, plus concussion effects at 4 times the duration; permanent -1 to IQ per 5% of total HP damage)

-         Neck (1D8 HP/melee blood loss & suffocation/drowning)

-         Eye (Totally blind for 1 second/damage, but still blind in that one eye indefinitely)

-         Leg (-1 spd, dodge and rpf/damage)

-         Arm (-1 strike, parry & PS/damage; -40% skills with damaged arm)

-         Hand (-1 PS & strike/damage; -45% skills)

-         Foot (-1 spd/damage)

-         Groin (as leg)

 

Shock & Pain

Saving throw vs. Pain = damage done (½ damage if SDC damage). Add PE (durability) and ME (force of will) bonuses, plus any bonuses from such things as martial arts. Failure means the character suffers

–1 to all attributes per point of failure, recovering 1 attribute point (character chooses which attribute that recovered point goes toward) per melee, per level. Any attribute that goes below 0 causes the character to be incapacitated, as they go into shock until all their attributes are 0 or higher. Each melee that the character is in shock, they must roll to save vs. Coma/Death to avoid losing consciousness and slipping into a coma. The examples for each attribute’s effects are as follows:

 

IQ – brain goes into shutdown. Temporary brain damage, sorta.

ME – the world feels like it’s made of pillows, so you want to sleep.

PS – shock paralyzes your muscles, which feel like they’re on fire.

PP – you don’t even have the coordination to stand up or clap your hands.

PE – you can’t breathe, or you hyperventilate and fall over.

Spd – your legs are pieces of limp meat that are more of a burden to you than an asset.

 

NOTE: PB and MA are relevant

 

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