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My TED Rules

 

Combat Actions (11/09/03)

The means to transform the “combat melee roundEby tracking all actions in “half-secondsE Includes rules for magic, psionics, chi combat, ranged combat, movement, melee combat and skills.

 

War Machine Combat

Rules and ideas for bringing a more complete (cinematic?) vision of robots, power armor and hi-tech vehicles into the game; how are they used? What do the weapon design specifications dictate?

 

Magic Items

A few thoughts about magic items in general and how I think they should be incoporated into a game. Also includes rules on how “luckyEand “legendaryEitems can actually become magical through pure belief.

 

MDC as High AR

Does the MDC explanation seem lame to you too? Do you also wonder how they can jump from a tank (AR 18) straight to MDC, without any middle ground? Well here’s a good way of incorporating armor rules to fit MDC in just nicely and with consistency.

 

Painful Rules of Combat

The lethal effects of hard hits and firearms. Includes a humanoid hit location table, effects of shock and a reworking of some other rules from Compendium of Modern Weapons (which didn’t fit right to me).

 

TEDvancement (05/26/03) and TEDvancement Character Sheet

The levelless XP advancement system. Includes skill deterioration and allows for customization of any character. Now anyone can learn magic or psionicsEat a huge XP cost and with the right training.

 

Vampires

If you ask me, they’ve never been allowed for the myriad cultural variations. Now you can customize your own vampire clan and make them as animalistic, as supernatural or as human-like as you want. Uses a point system using the vampire intelligence as a base.

 

XP Tracking Sheet

Here’s a snapshot of the XP tracking sheet. Print one off and your reward system will hopefully go a little smoother and faster.