A collection of house rules I use often in my games.
Use one, use some, use them all! Just remember who gave you the ideas and be sure
to read my disclaimer.
Want to see what kind of insanity you can impose on your party? Try these adventures, each with new twists on old themes.
Much more space for skills and combat abilities. Great
for Ninjas & SuperspiesEheck, great for any game (but then Im a little
biased).
Powers, weapons & equipment, robots, power armor,
spellsEit all goes here.